Textures are loaded according to the Unreal Engine 3 memory system.You can install 4096x4096 norms, but they will waste 64MB of memory for users who have 4K LODs, so don't bother with 4K norms. This means the maximum effective norm texture is 2048x2048. The normalmap that the game uses for a material is always one mip size lower than the diffuse.Textures dimensions must be powers of two.Mass Effect games support up to 13 mips, which yields a maximum texture size of 4096x4096 (2^13), but without changing some configuration files, you will rarely see textures above 1024.They are one of two types of objects that heavily depend on file offsets to work properly, in that, they reference another file at an exact offset. Textures in the Mass Effect Trilogy, and Unreal Engine 3 in general, are pretty tricky.
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